![]() ![]() He leaves his house and ventures into the forest to find his master, and is shocked to find him dead. The game opens when a young man, whose name is unknown, awakens from a dream of the death of his master. The player can bring up a map at any time, which keeps track of their location and the areas they have already visited they will also find portals that will allow them to quickly backtrack to previous areas. Weapons and Armors plays a very important role, as the amount of damage done to an enemy depends on the weapon and the number of hearts you have can be increased through armor. By defeating enemies, the player will gain experience upon leveling up, they can choose to upgrade one of their attributes (health, attack power, or magic.) They will also find new items and equipment that will make them more powerful and grant new abilities (bombs blow up certain walls, magic bolts activate buttons and hit enemies, etc.), additionally being able to buy items from shops in villages and various locations using money reaped from defeated enemies, cutting plants, destroying boxes, and breaking vases. Swordigo is a side-scrolling action-adventure game in which the player can run, jump, swing their sword, and use magic spells. The game is similar to Zelda II: The Adventure of Link, Metroid, and Castlevania: Symphony of the Night. ![]() Swordigo is a 2012 action-adventure platform game created by Finnish indie studio Touch Foo. Platform-adventure, action role-playing game, Metroidvania
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