![]() For example, 50% resistance provides x2 effective health, and 75% resistance provides x4 effective health. Up until 5,500 Points in armor (74.16% reduction), and it then becomesĭamage Reduction (in %) = 74 + sqrt(Armor Points - 5,500) / 5ĭamage reduction is capped at 99% which equates to 21,125 armor points.Įffective health describes how much additional health would be needed to afford the same protection as a given amount of armor. Reduction can be calculated with the following formulas:ĭamage Reduction (in %) = sqrt(Armor Points) By augmenting the armor (as can be done with weapons), the armor can give:Īrmors give specific amount of armor points which results in damage resistance. ![]() They can give the player bonuses of physical resistance, toxic resistance, heat resistance, increased or decreased movement speed, damage to zombies' melee attacks, weapon damage, and reload speed. In SAS: Zombie Assault 4, armors are made by various industries and come in many sets. They are the best pieces of Heavy Armor the player can get. Later they could be bought with SAS-BUCKS. Exos Clothing: These pieces originally could only be bought with real-life money, ranging from $0.99 to $2.99.PASGT Clothing: These are the best non-premium Heavy Armor pieces the player can buy.Dragon Skin Clothing: They're ok for now.Protection Clothing: They will keep you alive a little longer.They are the best pieces of Tactical Armor the player can get. Ex5S Clothing: These pieces originally could only be bought with real-life money, ranging from $0.99 to $2.99.Advanced Combat Clothing: These are the best non-premium Tactical Armor pieces the player can buy.Modular Tactical Clothing: These are good.Interceptor Clothing: They're ok for now.Heavy Helmets, Vests, Pants, and Gloves improve Defense, Health, and Respawn Heavy Boots improve Defense, Speed, and Respawn.īasic Clothing: This set has low stats in all categories.Ĭombat Clothing: They will keep you alive a little longer.Tactical Helmets and Gloves improve Defense, Respawn, and Accuracy Tactical Vests and Pants improve Defense, Health, and Accuracy Tactical Boots improve Defense, Health, and Speed. ![]() The Basic Helmet and Gloves improve Defense, Health, and Accuracy the Basic Vest and Pants improve Defense, Health, and Respawn the Basic Boots improve Health, Speed, and Respawn.There are three kinds of armor: the uncategorized armor of the 'Basic' set, Tactical Armor, and Heavy Armor.The Basic Clothing do not belong to any of those 2. All new players will start off with Basic armor which only provide enough stats to survive a few Ranks, but with them being weak they should be replaced with better armor within Ranks 6-14.Īrmors provide bonuses when equipping same type of armor (tactical or heavy) on all 5 pieces. In SAS: Zombie Assault 3, bonuses include increased defense, increased movement, decreased respawn time when killed, increased accuracy, or even increased health. 2.1.1.3 Percent Change in Effective Health Per Additional Armor Point.2.1.1.2 Change in Effective Health Per Additional Armor Point.2.1.1.1 Effective Health As a Function Of Armor Points.
0 Comments
Leave a Reply. |