It simply won't perform optimally over long CPU workloads (I say long as in multiple hours. The iMac Pro does not have the best thermal performance however. There was supposedly a beta version for it a while ago. There have been rumors that Arnold will soon support GPU rendering in a future version. MacOS does support GPU rendering so it will be down to the software to support MacOS. I'm just an animator so I can't speak too much about the technical stuff but I do no about Mac hardware a bit. Developer support is something to look into. You're simply dealing with the less popular operating system. You may run into scripts that aren't compatible/developed for MacOS. You have to go directly to the Autodesk website and hunt for the latest service pack. On MacOS there is no Autodesk update client. Maya updates are handled differently though. Never tried it on Windows actually so I can't speak too much on the platform differences. What is really interesting tho is that my friend has been using blender on his computer (same year macbook) and he is able to get beautiful renders done with much more complex physics simulations than I can.makes me wonder if blender runs better on macs. I have been able to get a few decent renders from my macbook, but when I render the same frames on an iMac the time goes from 7 hours to 1 hour. However, until then I have been doing a decent amount of work on just my 2014 macbook Pro. This was on mental ray though.Īnyways, I have been saving up to build a PC desktop for 3d graphics, specifically aiming to use a GPU rendering software for faster render times. I learned maya at my school on older iMacs and they had the garbage can towers (anyone know what I'm talking about?) and those setups ran alright. I actually have thought about the question of Maya and Macs a lot. Most of these GPU rendering softwares at the moment only have support with NVIDIA graphics cards. Arnold is also working on a plugin for GPU rendering. Some of these GPU rendering softwares are Octane and Redshift. So in that case the GPU does not really matter when you are figuring out how to get the best final product. Next we will move to the program menu in Preferences> Autodesk> Maya> 2014 圆4 folder and open the file named Maya.Basically, unless you are using a rendering software that renders on the GPU, then all of the final rendering processes will occur using the CPU. To solve this serious bug we just have to go to the user library by holding down the Alt key and choosing the library in the Go menu of the Finder. Specifically, it is a specific problem with Maya in which instead of increasing the amount of video memory to accommodate such a magnitude of polygons, performs a 'preventive' cut of it by default, so as this amount increases, the memory does not increase the same, which translates into a brutal drop in performance. In any case, as I have already mentioned before, the problem seems to reside in a type of default configuration of Maya that with a simple adjustment we will be able to improve productivity in this program a lot. In a first contact when we start Maya 2014 on the Mac Pro, everything goes smoothly and as supposedly it should be executed, however, as we increase the number of polygons in the scene or character, the performance plummets and we are talking about a AMD Firepro D700 dual configuration with, attention… 12 Gb of VRAM in total !. From Ars Technica we get a solution to a performance problem that had plagued the new Mac Pro with respect to the professional 3D design software, Autodesk Maya, and it is that without going any further, the performance fell a lot lower in OS X than in its Windows namesake, so we could almost blame a problem in Autodesk's own software than something directly related to the Mac hardware Pro.
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